#ifndef __GLOBAL_H__
#define __GLOBAL_H__

enum TagOfLayer
{
	BACKGROUND_LAYER = 0, 
	GAMEPLAY_LAYER   = 1,
	STATUS_LAYER	 = 2,
};

enum TagOfSprite
{
	COIN_SPRITE = 0,
	ROCK_SPRITE = 1,
};
class Global
{
public:
	static const float g_groundHeight;
	static const float g_runnerStartX;
};
#endif // __GLOBAL_H__